Powering buildings (coal & uranium)
The Energize action powers your buildings using coal and uranium, granting immediate rewards and end-game victory points.
Buildings must be powered to deliver their full value. Energize spends energy — coal and uranium are the two energy sources — to activate buildings, giving an immediate benefit and scoring at the end of the game. Managing when to burn coal versus uranium is a core economic tension.
Examples
Scenario. You built a level III laboratory earlier.
Resolution. Use Energize with sufficient coal/uranium to power it for its reward and end-game VP.
Resolution. Use Energize with sufficient coal/uranium to power it for its reward and end-game VP.
Common mistakes
- Building lots of urban buildings but never powering them.
Related rules
Sources & verification (2)
- medium confidenceNucleum — official rulebook (English) ↗official-rulebook · Board & Dice · EN · accessed 2026-07-11 · covers Turn structure, actions, powering, King's Day, scoring, setup · Rulebook PDF mirrors were 403 to automated fetch; facts corroborated across BGG, official pages, and multiple independent rules summaries. Verify specific counts against the physical rulebook.
- high confidenceNucleum (BoardGameGeek entry) ↗bgg-community · BoardGameGeek · EN · accessed 2026-07-11 · covers Base game overview, player count, designers, mechanisms, components