Knowledge
Expansion Library
Everything the app knows about Nucleum content packs. Mark what your group owns — it's saved locally and used to filter setups, teaching, and the player guide. Expansion details are partially verified; check each pack's sources.
Nucleum
The base game. Industrialists in 19th-century Saxony build rail networks, raise urban buildings, and power them with coal and uranium to score across a continuous, turn-by-turn economic engine.
- Players
- 1, 2, 3, 4
- Adds complexity
- —
- Teach time
- +35m
Nucleum: Australia
A large expansion introducing sea routes navigated by wooden boats, a personal coal-mine mechanic, and a powerful new reactor located in Hobart, Tasmania. Fully compatible with the base game and combinable with Court of Progress.
- Players
- 1, 2, 3, 4
- Adds complexity
- +
- Teach time
- +12m
Nucleum: Court of Progress
Adds a political layer: a Court side board where workers rise to become Politicians and Party leaders to score Party Agendas. Introduces two new experiment boards (E and F), plus new action tiles, contracts, and technologies.
- Players
- 1, 2, 3, 4
- Adds complexity
- ++
- Teach time
- +18m
Nucleum: Patrons Set
A mini-expansion that pairs each experiment board with a Patron card granting a powerful one-time ability. Patrons are named for their experiment: Banker (A), Industry Captain (B), Inventor (C), Junior Minister (D), Councillor (E), and Engineer (F).
- Players
- 1, 2, 3, 4
- Adds complexity
- +
- Teach time
- +6m