Knowledge

Glossary & symbols

Plain-language definitions of Nucleum terms. Symbols shown are original abstract text badges, not reproductions of the game's iconography.

Energize
Community consensus
The action that powers your buildings using coal and/or uranium for rewards and end-game VP.

When: When resolving an action tile that offers Energize.

Powering buildings (coal & uranium)

Experiment
Community consensus
An asymmetric player module (A–F) giving unique starting tiles and abilities.

When: Assigned during setup; used all game.

Watch out: Experiments E and F require the Court of Progress board.

Experiments (asymmetric player boards)

Industrialize
Community consensus
Placing mines and turbines to produce resources.

The five core actions

King's Day
Unresolved
An intermediate scoring moment triggered by marker/milestone progress.

When: Triggered during play.

Watch out: Exact scoring thresholds should be confirmed against the rulebook.

King's Day (intermediate scoring)

Patron
Community consensus
A card (from the Patrons Set) tied to an experiment, granting a powerful one-time ability.

Experiments (asymmetric player boards)

Recharge
Community consensus
A turn option that returns your played action tiles to your pool and grants income instead of playing a tile.

When: On your turn, as an alternative to playing an action tile.

Watch out: It is a turn choice, not a free between-turns refresh.

Recharge

Thaler
Community consensus
The game's coin currency, spent chiefly to build.

Resources: coins, coal, uranium

Urbanize
Community consensus
Placing an urban building (residence, factory, or laboratory) into a city in your network.

Urban buildings