Nucleum
The base game. Industrialists in 19th-century Saxony build rail networks, raise urban buildings, and power them with coal and uranium to score across a continuous, turn-by-turn economic engine.
- Supported players
- 1, 2, 3, 4
- Requires
- Nothing (or base)
- Complexity added
- None
- Teach-time impact
- +35 min
- Recommended for
- first game
- Incompatible with
- Nothing known
Setup changes
- The main board is double-sided; choose a side during setup. (verified)
- Each player takes one experiment board (A–D in the base game). (verified)
- Milestone / end-game goal tiles are set up randomly. (partially verified)
Affects
Related rules
- Turn structure (continuous play)
- Recharge
- The five core actions
- Rails and network connectivity
- Urban buildings
- Powering buildings (coal & uranium)
- Resources: coins, coal, uranium
- Contracts
- Experiments (asymmetric player boards)
- King's Day (intermediate scoring)
- Milestones & end-game goals
- Income
- End of game & final scoring
Sources & verification (3)
- high confidenceNucleum — official product page ↗official-product-page · Board & Dice · EN · accessed 2026-07-11 · covers Official base-game description, designers, player count
- high confidenceNucleum (BoardGameGeek entry) ↗bgg-community · BoardGameGeek · EN · accessed 2026-07-11 · covers Base game overview, player count, designers, mechanisms, components
- medium confidenceNucleum — official rulebook (English) ↗official-rulebook · Board & Dice · EN · accessed 2026-07-11 · covers Turn structure, actions, powering, King's Day, scoring, setup · Rulebook PDF mirrors were 403 to automated fetch; facts corroborated across BGG, official pages, and multiple independent rules summaries. Verify specific counts against the physical rulebook.